UT capture the flag map:   CTF-FlashInTheDark.ut2
Author:  Guy "Hemlock" Wierman
email address:  guywierman@sbcglobal.net
file size:  18,559KB
Compressed zip file size: 4,729KB 
file date: 7/13/2003

I have tried to place all textures I used that don't come with the original UT2003 in the myLevel.ut2 file. If I missed something please let me know soon.

This is to be my submission the the UT $1,000,000.00 Contest. Feedback would be greatly appreciated. This is not a beginner level, either for players or the map designer.

The map is basically two large towers connected by a moat area.
All exits from the flag bases go through the moat.
There are several ways to cross the moat and carry the flag. Use the paths. Swimn under water. Jump down into the moat and use jump pads to cross to the tower ramparts. Use teleportals located in the large red or blue disks above the dragon heads. 

The main idea was to have a game that really plays in the z-axis.
A fall doesnt just drop the player into  a death zone. It is dangerous, however, to fall from great heights upon hard objects. It is designed as a low gravity map and alot of fighting can be conducted while sailing through space.

It was designed on a Pentium4, 1 gigabyte of memory, ATI Radion 9700 Pro video card.
I play tested it local net with a Pentium3, 512 meg of memory, ATI Radion 8500 video card.
I could play with 19 bots using either machine. If your system is less than my 2nd system you will probably have to play with fewer bots.

The map is really designed for large player groups. 

I hope you like it and have lots of fun playing it.

Please email me all  comments,  good and bad.

Thankyou,

Guy "Hemlock" aka "Dolgoprudensky" Wierman
Too many Hemlocks so I occasionally use Dolgoprudensky. Comes from Tom Clancy novels, the Russian maffia.